This history of Retro Knight is longer than most know, so let's start at the beginning!
In 2004, Logan Mitchell and I (Noah B. Wilson) started making a silly show called Hitmen about two bumbling assassins named Brick (Logan) and Grudge (Me). Keep in mind that this predates Youtube's existence! The running gag was that Brick had terrible aim and Grudge was just a complete and total moron. You can watch all the episodes we filmed from 2006-2007 on our main Smiley Crew Productions website. Good times. I'm not sure where that original 2004 episode is, but I know I have it somewhere safe. I just forgot where it was.
Fast forward to 2013. I start making mobile apps for iOS. I made a ton, and slowly made bigger and bigger games. I starting with simple shooters and maze games to figure out my limits until finally starting on the huge Retro Knight: The Relics of General Importance. Instead of creating a new character, I used Grudge's voice, and eventually just decided that this was Grudge from the old Hitmen series, only now he was a knight. To make it even more canonical, it was decided that Retro Knight would actually be a sequel to Hitmen, with the main characters moving to a new land and getting new jobs. Brick is infact a blacksmith in Retro Knight, and you can visit his shop in Kingdomland in the original game. Retro Knight became my biggest hit game, but Apple and Google (and Adobe) had other plans.
In 2020, Retro Knight became impossible to update. The ongoing war between mega-sized tech companies made it just too difficult and too confusing to keep adding more awesome to Retro Knight. This revealed an even bigger problem: Retro Knight was not in our control. Relying on a platform such as mobile phones meant that Smiley Crew Productions would forever be at the whim of these mega-sized companies who don't really care about how confusing or difficult app production is. So instead of fighting, I decided to take control by using HTML5 so anyone could play on a computer with no installations or downloads. Was it possible? Could Retro Knight even work in Chrome? Were we still under someone else's control. By 2022, the answer was clear that yes, it was possible, and yes, we were still somewhat under the reigns of HTML5 and Javascript's authority, but it was a hell of a lot easier than being under Apple and Google. But I still had much to learn, much to discover, and more games to make before I could really focus on what could be done.
Between life, a day job, some other projects, and just general laziness ... I started to figure out how to make Retro Knight in HTML5, and make it bigger and better than before! As soon as I realized it was actually possible, I dove in and chased the dream that had escaped me before.
And so, on September 1st, 2025 Retro Knight's new website opened, and your journey back to Kingdomland began, only this time, it would be even better! Stick around as this story continues to develop!